One Yukkuri Place

Simyukkuri Ideas :'D

Posted under General

RP said:
Why you don't make the koyukkuri react to the absence of their parents just like they do when there isn't food in their part of yukkuarium

Maibe even if the said parent are alredy death

RP said:
Why you don't make the koyukkuri react to the absence of their parents just like they do when there isn't food in their part of yukkuarium

You may make that yukkuri in general react to loneliness

I have the idea of several doll types, for example the refresh doll, an adult size sex doll with a exagerate open mouth and mamu mamu, rapist Yukkuris could enter in a sexual frenzy to the point of kill themselves.

The plushy toy, a Reimu, and a Marisa, baby sized dolls with botton eyes, Kos could talk to them like they were their sisters, and move them in the yukkurarium.

The abuse doll, like in Hy manga, this dolls if for abysing Kos, it can puff as a command, o say uneasy things.

copycat said:
wow that's pretty sad

I now but in fact the wiki and the story i read said that yukkuri are social animals and suffer loneliness so it disappointed me that in the game yukkuri can stay alone without any problems and think about it it will be a great inprowment for the gameplay because it can be used for more elaborate abuse and it can be use in sinergy with an eventually money implementation to force the player to buy a new yukkuri (dispendious way) or a doll (cheaper way) to fight is yu loneliness

Fiver said:
I have the idea of several doll types, for example the refresh doll, an adult size sex doll with a exagerate open mouth and mamu mamu, rapist Yukkuris could enter in a sexual frenzy to the point of kill themselves.

The plushy toy, a Reimu, and a Marisa, baby sized dolls with botton eyes, Kos could talk to them like they were their sisters, and move them in the yukkurarium.

The abuse doll, like in Hy manga, this dolls if for abysing Kos, it can puff as a command, o say uneasy things.

We can also make alice able to fabricate dolls if you give them materials so we can obtain dolls in a cheaper way

Hm, I'll add dolls if someone makes me sprites. They would have to have the same format as the existing yukkuris folders. Not too difficult since they'd only require a few sprites.

Im considering changing the way stress works so its less a population control and rather a reaction of the yukkuri to its environment. ATM it simply reflects how many bodies exist in the yukkurrium, and doesn't really have a very important/noticeable effect since population control is already handled accidentally by the ineffecient ai.

UPDATED STUFF:
Mostly just dialog, I've been busy adding more dialog and randomizing the dialog choices a bit, but its very slow going, since for each new line, I need three variations (agestate()) and for some lines I need six (agestate(), damageState())

Water pools were added, just used the orange pool and changed its color to blue in paint, I dont remember if that was actually in teh last release or not. Some bugs were fixed, pathfinding is altered a little bit. Code for hybrids is in place, but the art assets aren't so those lines are commented out for now.

Can't do much without sprites atm.

Honestly, I'd much rather focus on adding more FF content, its just that the abyuse stuff is SOOOO much easier to add in since the methods are already in place. It also tends to be simpler and more straightforward (torture doesn't tend to affect pathfinding too much...)

If a doll was added, it would be placed under the purchase yukkuri button, since I would implement it as an actual species in the code, and simply exempt it from the status checks of the usual yukkuri species.

Keep in mind that cash isn't planned to be made meaningful anytime soon, since I can't think of a way to actually make money without making the entire game abyuse oriented :/ Short of having yukkuris shit diamonds ala insaniquarium, I'm rather stumped on the whole issue. Also the cash balance really needs to update without you needing to click it at some point -_-

MOST IMPORTANTLY, I have less free time than usual because I'm back at uni and busy trying to put a band together, take tests, plan a trip to anime boston and get laid by korean chicks at sketchy frat parties. So yeah, updates will be slower than they were before. Wish me luck guyzzzz

Updated

I'd be willing to take a shot at a few doll sprites; what sizes / format would be needed? (png, transparent background, I assume?)

And for another family-friendly option-- how about an addition to the Provide Food drop-down: a piece of chocolate, or a cookie? No effect to the yukkuri except for whatever the response is already set for orange juice? (again, would be willing to provide sprites)

ETA: And of course, good luck with your projects!

Eternity said:
Hm, I'll add dolls if someone makes me sprites. They would have to have the same format as the existing yukkuris folders. Not too difficult since they'd only require a few sprites.

Im considering changing the way stress works so its less a population control and rather a reaction of the yukkuri to its environment. ATM it simply reflects how many bodies exist in the yukkurrium, and doesn't really have a very important/noticeable effect since population control is already handled accidentally by the ineffecient ai.

UPDATED STUFF:
Mostly just dialog, I've been busy adding more dialog and randomizing the dialog choices a bit, but its very slow going, since for each new line, I need three variations (agestate()) and for some lines I need six (agestate(), damageState())

Water pools were added, just used the orange pool and changed its color to blue in paint, I dont remember if that was actually in teh last release or not. Some bugs were fixed, pathfinding is altered a little bit. Code for hybrids is in place, but the art assets aren't so those lines are commented out for now.

Can't do much without sprites atm.

Honestly, I'd much rather focus on adding more FF content, its just that the abyuse stuff is SOOOO much easier to add in since the methods are already in place. It also tends to be simpler and more straightforward (torture doesn't tend to affect pathfinding too much...)

If a doll was added, it would be placed under the purchase yukkuri button, since I would implement it as an actual species in the code, and simply exempt it from the status checks of the usual yukkuri species.

Keep in mind that cash isn't planned to be made meaningful anytime soon, since I can't think of a way to actually make money without making the entire game abyuse oriented :/ Short of having yukkuris shit diamonds ala insaniquarium, I'm rather stumped on the whole issue. Also the cash balance really needs to update without you needing to click it at some point -_-

MOST IMPORTANTLY, I have less free time than usual because I'm back at uni and busy trying to put a band together, take tests, plan a trip to anime boston and get laid by korean chicks at sketchy frat parties. So yeah, updates will be slower than they were before. Wish me luck guyzzzz

Good luck

Eternity said:
Hm, I'll add dolls if someone makes me sprites. They would have to have the same format as the existing yukkuris folders. Not too difficult since they'd only require a few sprites.

Im considering changing the way stress works so its less a population control and rather a reaction of the yukkuri to its environment. ATM it simply reflects how many bodies exist in the yukkurrium, and doesn't really have a very important/noticeable effect since population control is already handled accidentally by the ineffecient ai.

UPDATED STUFF:
Mostly just dialog, I've been busy adding more dialog and randomizing the dialog choices a bit, but its very slow going, since for each new line, I need three variations (agestate()) and for some lines I need six (agestate(), damageState())

Water pools were added, just used the orange pool and changed its color to blue in paint, I dont remember if that was actually in teh last release or not. Some bugs were fixed, pathfinding is altered a little bit. Code for hybrids is in place, but the art assets aren't so those lines are commented out for now.

Can't do much without sprites atm.

Honestly, I'd much rather focus on adding more FF content, its just that the abyuse stuff is SOOOO much easier to add in since the methods are already in place. It also tends to be simpler and more straightforward (torture doesn't tend to affect pathfinding too much...)

If a doll was added, it would be placed under the purchase yukkuri button, since I would implement it as an actual species in the code, and simply exempt it from the status checks of the usual yukkuri species.

Keep in mind that cash isn't planned to be made meaningful anytime soon, since I can't think of a way to actually make money without making the entire game abyuse oriented :/ Short of having yukkuris shit diamonds ala insaniquarium, I'm rather stumped on the whole issue. Also the cash balance really needs to update without you needing to click it at some point -_-

MOST IMPORTANTLY, I have less free time than usual because I'm back at uni and busy trying to put a band together, take tests, plan a trip to anime boston and get laid by korean chicks at sketchy frat parties. So yeah, updates will be slower than they were before. Wish me luck guyzzzz

Will you put money in future updates ?

It's already in, just serves no meaningful purpose since you can go negative forever, if you want to see your current balance just click the button twice so it refreshes.

I'll only implement it fully if I can find a reasonable ff way to make it sustainable and am able to design a better shop interface.

Why not have it so you can sell the yukkuris for various purposes, and get money depending on quality and what for. Like raising nice heads to adults and such, or selling shitheads for feeders.

a_red_glow said:
Why not have it so you can sell the yukkuris for various purposes, and get money depending on quality and what for. Like raising nice heads to adults and such, or selling shitheads for feeders.

My suggestions to expand on that:
- Sellback for the same price; you get babies for a price, you sell it back for the same price, and the same applies to other sizes
- Age gives value; yus get an 'extra value' after the amount of time it takes to 'evolve' into the next size has passed, it also applies to adults since it's just the time not the evolution itself
- Discipline gives value; this one should be applied only when you get a yu that is a shithead, if you turn him into a non-shithead it gets the bonus in price
- Virtue is a value; virgin yus should get a multiplier (times Age or something), so if you rise a yu and it never refreshed it should be more valueable
- Hybrids; should be a multiplier based on current rarity factor, so if you pump it up again you should consider reducing it (like if it's 15% then the multiplier would be 85% extra value idk)

from the top of my head

I'd like a stretch stretch ability, and maybe simple communication.
Such as a "You aren't cute *Yukkuri name*" and then click a yukkuri to say it to.
"Shit it the toilet next time!"
"Go poo-poo in the toilet!"
"Don't call me a slave!"
"Say that again and I'll do hurt-hurt!"
"No more mister food for you!"
ect

Is there some way to get this is as a simple executable jar file? I've been trying to figure out a way to make my own with eclipse but it seems what was put up for download isn't even runnable? I have no idea what I'm doing.

SpookyYukkuri said:
Is there some way to get this is as a simple executable jar file? I've been trying to figure out a way to make my own with eclipse but it seems what was put up for download isn't even runnable? I have no idea what I'm doing.

Eternity posted a compiled jar some time back https://www.mediafire.com/?43cxzr57ouxek1z just checked the link and as of 2/11/2014 7:13PM PST it works. To my knowledge that is the most recent version.

ok mold is still unbalanced if not more than before

I'm running the latest version (rev234e)
4 babies
3 adults

mold killed everyone because there was no bed and babies were born into the hard floor

It started with either alice-marisa hybrid or reimu I'm not sure since it was almost at the same time, less than 5 minutes in x5 speed

Protip, use a bed for births, or they'll be damaged, damage is a contributor towards mold chance. Little babies are most susceptible, so theres a very high probability of mold if they are heavily damaged on birth, therefore, USE BEDS, especially for patchy and reimu types, since they are even less robust than usual. If you provide a properly set up bed then they will almost always use it and you won't have this issue.

Note then, that births are still projectiles as originally, so you have to have a few cushion beds below the one that the mother is on. Also, play in maximized mode or the hitboxes will likely be a bit off, causing nonsensical damage. It was the tradeoff for making it maximizeable and effectively quadrupling available space.

For absolutely fool proof birthing (useful if you plan on farming hybrids or something) use an orange pool underneath the bed. You can also place waterpools underneath toilets so they immediately clean the babies, and they wont get stuck in a loop like they do with orange pools. Dissolving isnt added yet since there are no sprites, so feel free to abuse that as you will.

and wow, 108 downloads, ill actually have to update this at some point >.>

Bystander said:
Eternity posted a compiled jar some time back https://www.mediafire.com/?43cxzr57ouxek1z just checked the link and as of 2/11/2014 7:13PM PST it works. To my knowledge that is the most recent version.

Yeah, whenever I try to run it, even using Java, all it does is flash a command prompt for a half second and it closes immediately after. No clue what's up. I have another Java program working fine, but that's because it's an executable jar. That file seems to just be a regular jar file and doesn't want to run for some reason.

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