One Yukkuri Place

Simyukkuri Ideas :'D

Posted under General

SpookyYukkuri said:
Yeah, whenever I try to run it, even using Java, all it does is flash a command prompt for a half second and it closes immediately after. No clue what's up. I have another Java program working fine, but that's because it's an executable jar. That file seems to just be a regular jar file and doesn't want to run for some reason.

What environment are you running it in? On a side note it is an executable jar file, double checked just now.

Eternity said:
Protip, use a bed for births, or they'll be damaged, damage is a contributor towards mold chance.

That's the thing, the game in it's current version has terrible mold mechanics.

Beds are a crutch for a bugged mechanic. Previously I didn't have to rely on beds to prevent mold infestation, hell, that doesn't even make sense in a canon way (in any canon probably, not just mine). Mold should be based on how dirty they are, and not how well furnished are their homes.

If I dislike the concept of beds (that never existed before), am I supposed to just not play this version since they must be used to prevent mold? Also, I must play fullscreen or else the game also fucks up and leads to mold? What's next, I must buy another monitor because my current one can't support a resolution that works well with the bugged mold mechanics?

Sorry if I sound like a bitter asshole, but damn man. Mold is not fine in it's current form.

Actually its the canon way to handle birth. In nature a yukkuri would use leaves or similar to cushion the birth of a little one, or they would often break open and die or be severely injured. If we assume that injury causes rupturing of paste, then it would be even easier than usual for them to be infested.

Also, the mechanic was always there, I didn't add it, I merely applied it to beds whereas before it was always applied to toilets (since this is where yukkuris sleep. Part of the issue is actually graphical, namely that I dont have an actual sprite for the bed thats the proper sizing and positioning since thats just a placeholder, and this tends to screw up collisions a bit.

You don't need to play fullscreen, its a reccomendation for a much better experience, but it "should" work non fullscreen (things will just be much more spaced out when you maximize, so if you tend to maximize/restore constantly, you should only place objects in maximized mode. Also makes it easier to finetune placement.) If you play a game, have a pregnant yu, make a couple of beds next to each other, and then maximize the screen, the beds may or may not be next to each other depending on your resolution, they'll be in the same relative positions, but the total field has increased in size. The modded version got around this by asking you which size screen you wanted at the start, and locking you into that resolution, I don't plan on implementing that since it didn't work very well on my laptop. (I test everything at 2800x1880)

Further with your mold obsession, here's the actual code for it, simply replace the word sick with mold:

private void checkSick() {
if (dirty && (damage > 5)) {
dirtyPeriod += TICK;
if (dirtyPeriod > DIRTYPERIOD) {
setSick();
dirtyPeriod = 0;
}
}
else {
dirtyPeriod = 0;
}
if (sick) {
sickPeriod++;
}
}

This method is called once per tick right along with checkshit, checkfood etc.
To even have any chance of getting moldy, a yukkuri must be DIRTY AND DAMAGED more than 5%.
If these conditions are true, then dirtyPeriod has 1 added to it every tick. After 400 ticks of uninterrupted dirt and damage the yukkuri is infected.

In the original copy, there was no check for damage, and the dirtyperiod was equal to 300, not 400. So in no possible, conceivable way, is mold MORE of a problem in my version than the previous. In fact, it's actually been reduced in frequency.
Now, there is one trick here, in my version, populations are generally higher because of more screen realestate, players messing with more different types, more successful births and a higher breeding chance. This means, when mold does occur, it tends to wipe out far more yukkuri, simply because the population is higher and there is much more interaction.

Effectively, a child getting sick is now much more likely to kill the entire family since siblings are more likely to play and parents are more likely to lick lick. So while the actual odds of being infected are lower (provided you use beds or toilets...) the consequences are potentially higher because of the increased interaction. Think releasing a virus in NYC compared to rural Iowa.

Bystander said:
What environment are you running it in? On a side note it is an executable jar file, double checked just now.

I'm on Windows 7. The file downloads as a .jar, but it seems to think it's an archive, so it opens with WinRAR. I instead change it to open using Java and it does the thing I mentioned where it pops open a command prompt for half a second.

I tried looking for a way to convert it to an executable myself using eclipse, but ran into a brick wall as all methods I tried had something in the way, and that something had something else in the way, etc. etc.

It's just weird that it seems to be acting as an archive just for me, and everyone else it saves as an executable just fine. Part of why I hate computers.

SpookyYukkuri said:
I'm on Windows 7. The file downloads as a .jar, but it seems to think it's an archive, so it opens with Winrar. I instead change it to open using Java and it does the thing I mentioned where it pops open a command prompt for half a second.

I tried looking for a way to convert it to an executable myself using eclipse, but ran into a brick wall as all methods I tried had something in the way, and that something had something else in the way, etc. etc.

It's just weird that it seems to be acting as an archive just for me, and everyone else it saves as an executable just fine. Part of why I hate computers.

Try this;
-Download the file "!important do not use Winrar on the file!" I assume you know this just here for clarity
-Put the file on you desktop and and name it "rev234e" if it isn't already.
-Then hit the start button search for "run" and select it
-Inside the little window enter/type "CMD"
-A DOS prompt should start up
-Type "CD desktop" hit enter
-You'll see the prompt text change a little, showing a different path with "desktop" (eg. C:\Users\Username\Desktop) tacked on at the end
-Now type at the prompt "java -jar rev234e.jar" then hit enter, It may take a moment but up should come the game

If this works Winrar has messed with some of you file associations there are free programs out there that can fix that, you can also do it manually. This process was tested on my own Win7 64bit system in and outside of Japanese locale.

I have problems with the download as well. It downloads as a compressed folder and when extracted it is just a folder with all of the .class files, images, etc in. I have tried and failed to use eclipse to get an executable .jar from it.

Viplaw said:
I have problems with the download as well. It downloads as a compressed folder and when extracted it is just a folder with all of the .class files, images, etc in. I have tried and failed to use eclipse to get an executable .jar from it.

Did you try doing what I suggested to SpookYukkuri in the post above yours? if no give it a shot assuming of course your using windows, the command should work in XP,vista,7 and most likley 8/8.1. Also your ussing this link right? https://www.mediafire.com/?43cxzr57ouxek1z .This next part is here only for clarity DO NOT EXTRACT THE DOWNLOADED FILE! The file this link allows for downloading is an Executable JAR file that being said JAR files are in a sense archives with a little bit of code to tell Java where everything is causing some programs to associate them with decompressing tools. Winrar seems to be an offender in this case, myself I use 7zip on dozens of computers never had the issue.

Bystander said:
Did you try doing what I suggested to SpookYukkuri in the post above yours? if no give it a shot assuming of course your using windows, the command should work in XP,vista,7 and most likley 8/8.1. Also your ussing this link right? https://www.mediafire.com/?43cxzr57ouxek1z .This next part is here only for clarity DO NOT EXTRACT THE DOWNLOADED FILE! The file this link allows for downloading is an Executable JAR file that being said JAR files are in a sense archives with a little bit of code to tell Java where everything is causing some programs to associate them with decompressing tools. Winrar seems to be an offender in this case, myself I use 7zip on dozens of computers never had the issue.

Yes I did try that method and I get the error
ERROR: Unable to access jarfile rev234e.jar

I did download from that link correctly and I made sure I typed in the commands correctly as well.

Viplaw said:
Yes I did try that method and I get the error
ERROR: Unable to access jarfile rev234e.jar

I did download from that link correctly and I made sure I typed in the commands correctly as well.

Hmmm try doing it this way at the command prompt type;

java -jar "The absolute path here"

To elaborate the absolute path is where the file is stored on the system, please note the brackets around the absolute path are required for this command.
eg. something like;

java -jar "C:\Users\Username\Desktop\rev234e.jar"

To get the absolute path right click on the file select properties and in there it should list "location" simply take that then add "\rev234e.jar" at the end and you should have the absolute path. If your having troubles getting the absolute path you can always move "rev234e" to Local Disk (C:) then run the command as " java -jar "C:\rev234e.jar" " anyways give this a shot and tell me how it works out also do other java programs work and are you up to date with java?

I had a Patchouli and a Wasa Reimu.

I shook the Patchouli.

She refreshed the Wasa Reimu.

Wasa Reimu immediately went to 75% damage and 100% hunger.

Patchouli must have that Ron Jeremy stroke.

I do love SimYukkuri. If I'm in a bad mood, I start up a new session.

Rude, obnoxious yukkuri? Awesome! Time for discipline!

Polite, contented yukkuri? Awesome! Time to play!

Either way, it's a win.

BetsyBathory said:
I do love SimYukkuri. If I'm in a bad mood, I start up a new session.

Rude, obnoxious yukkuri? Awesome! Time for discipline!

Polite, contented yukkuri? Awesome! Time to play!

Either way, it's a win.

I've gone so far as to have two save states, one that has one of each nice one, one that has one of each shithead.

WXRunThisTown said:
I've gone so far as to have two save states, one that has one of each nice one, one that has one of each shithead.

Yes! sort of a start-up-- I like to start with 8-10 rude ones, and just feed them garbage & ignore them when it's gone & they start to freak out. No idea why it's so relaxing, but there it is.

And sometimes, I'll "retrain" one out of its rudeness and let it survive.

SOMETIMES.

PlasticShark said:
Has Eternity seen this?

http://yukkuri.shii.org/post/show/57720/doll-fake_yukkuri-noisynoisy-patchouli

Patchy doll sprite someone made specifically for the game.

I actually haven't seen it. I'll take a look at what format would work best for implementing it. The way I was thinking was simply as another yukkuri type, but without the ability to do anything or speak (though I guess its also possible for certain "models" to have built in speakers, like when you squeeze a kids toy and they say stuff" in which case I could implement two models at different prices, one which kind of just sits there and serves as company or a refreshing partner or whatever, and another that talks back, maybe one that scolds a yukkuri and can bait a shithead into attacking it, and thus hurting itself (maybe its made of iron or something, idk)

I'd love to, but there really isn't anything worth compiling in it yet. I haven't had all that much time to code lately, but I should be able to get back into things once art assets start appearing.
Ive been really busy preparing for a meeting with a panel from the United Nations secretariat this thursday, so once thats over (assuming everything goes smoothly of course) I should have way more free time to code!

You know, I finally saw Haa's... "Art" and for a brief moment wondered what those parasites would look like in simyukkuri, then I went for the rum and decided to never think about it again.

EDIT: Got all the preparatory work done, so I've started to mess with the code a bit. I've moderately reduced the damage and hunger caused by mating for the mother (this was what caused Patchy's to jump to like 50% damage on occasion) and almost completely removed it from the father.

CHANGELOG:
Waterpools partially implemented, I cant make them lethal until sprites are available though!
Various Bugfixes
-Burns now show regardless of facing
-Remilia wings now show both sides
-Reduce damage/hunger resulting from refreshing, causing super rapist caused deaths to be even more brutal in terms of stress
-the previously implemented stress is now referred to as environmental stress and is still based totally on population.
-Stress is now implemented ona per yukkuri basis, just like most other attributes. It reflects, or will reflect, the actions you take against them and their families.

Updated

Double Post? Maybe.
Worth the bump? Absolutely.

Revision 235e released :)
http://www.mediafire.com/download/i6km7vuc9dwwc8f/rev235e.jar

Not a ton of giant gameplay altering features or anything, but ALOT of frameworks, bugfixes, and behind the scenes stuff to enable future updates with much more content. Individual stress isnt implemented atm, so dont be surprised to see it fluctuating around a bit (atm it has a very odd tendency to sit at 0 no matter what you do!) I've been trying to handle graphics myself, but I'm rather awful at it.

Also, I know not to expect anything for working on this, buuuuuut, it would be pretty cool if any of you guys could find me guitar tabs for Demetori's Wind God Girl or Jehovas Yahveh (also by demetori, covered by ssin core here http://www.youtube.com/watch?v=cuE-ZkBnbWM )! It would save me a ton of time that I promise to use by slaving away on eclipse working on this thing.

Updated

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