One Yukkuri Place

What games are you folks playing?

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Yoooo, just beat the Ancient Dragon solo and then proceeded to complete the game for the first time! I am so god damn happy and proud. Kickin ass and takin names. Whooooo!

zidana123 said:
Congrats! That fight is insanely hard! Nasher is small peanuts compared to Ancient Dragon!

Seriously, Nashandra is one of the easiest fights. She's supposed to be fought immediately after the Defender and Watcher, which might take you by surprise. Neither fight is especially difficult though.

I had to do the Dragon fight alone though. After several attempts summoning and being summoned, I realized more players just make the fight too hard. His attacks are too unpredictable if there's other people and his already insanely high Hp and Def are even higher. Most people I fought with died almost immediately and then it was just me taking on a powered up boss. Only took a couple of tries solo.

During my victory high, I posted about it on Tumblr and someone asked me for advice on beating it. So my ego got a good boost from that as well.

Yea, Nasher doesn't seem to deserve to be the final boss of a Souls game. She doesn't seem any harder mechanically than say, a 4 King. 3 swing combo max. Compared with Gwyn's 6 swing combo and Allant's insane speed and aggressiveness? Personally I think that instead of the curse fountains they should have just given HER the aura curse effect, and it should apply stacks of hollowing to you instead of just draining your health like a poison.

From what I've seen of Chulaind attempting Ancient Dragon, phantoms usually die immediately upon entering the room because the dragon's first action is usually to breathe fire at the door. It -does- seem like one of those fights which is harder with summons.

Speaking of advice on beating stuff, got any advice for Nito? The fight's just insanely clusterfuckery and I can't tell what's going on. Nito himself's just this incomprehensible mass of skeleton parts and I can't tell half the time when he's going to swing. And then there's the giant skeletons staggering me shitless constantly. So far my best attempt on him is about 50% by running around the room to dislodge the skeletons, hitting him a few times until the skeletons catch up, and then running away again. Doing a no summons melee only run for my first time through.

Divine works wonders for that fight. If you can time the dodges on Nito's scream spike thingy faith builds take Nito really, really easily.

zidana123 said:

The aura spheres do apply curse, which I assume if you allowed it to fill up would hollow you the same as any other. Apparently they can be destroyed, which I didn't know. And Gwen and Allant were great fights. Gwen wasn't too hard, especially since you can parry/riposte him for massive damage. Allant was definitely my favorite fight of Demon's Souls. It was difficult, but not frustratingly so like Flamerlurker and the Maneaters. A great final boss.

I got killed by the Ancient Dragons flame breath the first time, cause I didn't know about it. It's not hard to avoid if you know it's gonna happen though. None of his attacks are if you're prepared for them.

It's been awhile since I fought good ol' Neato, so I can't give you the same in depth essay I gave the other guy. I'm pretty sure I remember hanging out in the starting area to avoid waking up the skeletons, though I'm sure I accidentally woke them up anyway. A divine weapon will make them stay dead, but half the time Nito is the one that kills them, so they just get back up. Usually, I hit him once or twice then back away to watch what he does. From there it's just a matter of learning to dodge his attacks. Using hit and run tactics to remove the skeletons from the fight could give you more breathing room than just the starting area, but I never bothered. If I remember right, moving to the right of where you drop in will get the attention of the smaller skellys before Nito reaches you, and dealing with them early will allow you more room to maneuver without attracting the large ones.

Unfortunately I can't give you anything more concrete.

I'm a real big fan of little details, and there are lots of things I like about DS2. Dual wielding is actually a thing, as opposed to sticking a weapon in each hand and saying you're dual wielding. Fist builds are actually viable. Capes behave how you expect instead of being glued to your back.

For those who have played DS2, you know how when you run out of stamina for whatever reason, there's a few seconds where you can't run? Have you ever stopped to look at your character during this time. I was just screwing around, and I noticed they looked like they were breathing heavily. And then it hit me. When you run out of stamina, your character is winded and needs a few seconds to catch their breath. It's a small thing, and it was probably present in Dark Souls as well, but I thought it was cool.

But my favorite thing is the character creation menu. It's not revolutionary, or anywhere close to that character creator for that MMO beta I saw a couple weeks ago. Can't remember the game, but the DS2 creator is a vast improvement over the Demon and Dark souls ones. I recreated my favorite one from Dark Souls and was too afraid to make too many changes to the default face, but I made just a few adjustments here and there, and she's freaking gorgeous. If I met someone who looked like her, I'd fall in love. Fuck, I am in love. I am in love with something I created, help.

The second character I recreated, a fist fighting badass, turned out great too. I hardly even had to do anything, the game did it for me. I picked the second default face(middle eastern looking I guess, I'm not really good with faces) and all I did was change his eyebrows. By lowering the inside ends of his eyebrows to make him look more intimidating, the game adjusted the entire rest of his face to match, making him overall more intimidating. Doing the opposite had the opposite effect. Raising the inside ends adjusted his face to look weak and less intimidating.

Most importantly though, we have actual facial hair instead of poorly applied spray paint.

Nope, the curse fountains on Nasher don't actually hollow you. It uses the curse debuff thing but it actually just drains your health somewhat like poisoning. Kinda lame.

I'll try just hanging around in the area where I enter the room rather than charging up to Nito. It's mostly the giant skeletons that are the problem because they can stagger me; the normal skeletons are just mildly amusing.

The character creator in DS2 IS amazing. Chulaind just recreated Andre of Astora. Well, the beard and hair are a little different, but it looks alot like him otherwise!

zidana123 said:
Nope, the curse fountains on Nasher don't actually hollow you. It uses the curse debuff thing but it actually just drains your health somewhat like poisoning. Kinda lame.

I'll try just hanging around in the area where I enter the room rather than charging up to Nito. It's mostly the giant skeletons that are the problem because they can stagger me; the normal skeletons are just mildly amusing.

The character creator in DS2 IS amazing. Chulaind just recreated Andre of Astora. Well, the beard and hair are a little different, but it looks alot like him otherwise!

So nothing happens when the bar fills? Lame.

I think the arena is sort of divided into like three areas. The area you start in, the area to the right, and finally the area where Nito and the skeletons are. In that area, the large ones are to the left and the small ones are to the right. Moving into the right area from where you start should only get the small ones' attention allowing you to dispose of them and have decent sized place to deal with Nito. As long as you don't move to close to the back room, you shouldn't have to deal with the big ones. I might be remembering it wrong though.

Andre was the original inspiration for my fist fighter. I tried to kill him and he started hitting me with one-two combos and I swear to god he drop kicked me. You can imagine how upset I was when I discovered that not only could I not make anything even remotely resembling Andre, but also that bare handed attacks sucked ass. I wanted to drop kick people. I did like that it turned the normal kick into a knee thrust. I'm a little miffed that the forward-R1 attack is just a generic back hand for all weapons, though it is a little more useful.

Something does happen when the bar fills. But it just drops your health by a fixed amount (larger than the standard hollowfication reduction) without reducing your maximum health. So the effect if you stand in range of the fountains is that your health constantly ticks down like you're poisoned. I don't even think it turns you hollow if you're in human form going into the fight. I believe if you get hit by Nasher's laser, it DOES hollow you normally, and that stacks culmulatively with the curse debuff from the fountains.

Nito's room is like a donut, with a big stone pillar in the middle. Nito starts on the left side, and the giant skeletons seem to be in the back right (or at least that's where they seem to run in from when I go to engage Nito).

From what I've seen I'm liking the guard break in DS2 better than the kick in DS1. The kick doesn't work on most things, but you can guard break some crazy things in DS2 like the knights in the Undead Crypt.

zidana123 said:

I've been hit by the laser while human and nothing happened.

I could've sworn the large skeletons were to the left, cause I always moved to the right and didn't have to worry about them. Oh well.

That's what I meant by more useful. The kick was meant to stagger enemies causing your follow up attacks to do extra damage. There was a word for it and Demon's Souls had a ring that caused you to do more of this bonus damage. I believe the description of the mace in Dark Souls mentions the mace doing more of this kind of damage as well. The kick only worked on stuff that was your size and wasn't guarding though, and the extra damage hardly amounted to anything.

The guard break only works on guarding enemies, and opens them up to critical attacks. I'm pretty sure it only works on human sized enemies and doesn't really do anything against someone who's not guarding. None of this changes the fact that I keep accidentally using it when I don't mean to.

Also, in Dark Souls the kick changed depending on your weapon. Most weapons was a kick, fist weapons had a knee thrust, and curved swords had a quick swing followed by a backstep.

Huh, didn't know that the kick changed depending on your weapon. Does the knee thrust actually do something different or does it just look cool?

zidana123 said:
Huh, didn't know that the kick changed depending on your weapon. Does the knee thrust actually do something different or does it just look cool?

I think it just looks cool. It might be faster than the kick though.

As is usual for my stupid self, I recreated my two characters due to minor discrepancies I really shouldn't worry about. Also yesterday I bought Portal 2 and an Atelier game that's apparently the third in a trilogy but they're all named differently so I didn't realize this.

So I've been playing a new character in DkS2 with my friend all of the way through. Got to Ancient Dragon. Fog gate desummons your friend if you haven't aggroed him yet. Beat him on my first try.

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ThatOneGuy said:
So I've been playing a new character in DkS2 with my friend all of the way through. Got to Ancient Dragon. Fog gate desummons your friend if you haven't aggroed him yet. Beat him on my first try.

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Nice work! I need to fight him, didn't aggro him first time around and didn't bother him second time. what build did you make?

I was running a Faith build on that character; beat him with Sunlight Blade Enchant on a +10 Lightning Claymore. Although I think I actually bugged him in the fight.

He has a flying attack where he unleashes fiery death below him that he does often. He only did it twice in my fight. I made him rotate trying to step on me with his hind legs repeatedly by running into his feet when I was out of stam until he tried to step on me. I'd roll over to the other foot and attack it until I was out of stam which I then ran into his foot until he tried to step on me with that leg. Roll to the other; rinse and repeat And I killed him. 8I <<< basically my reaction

I haven't touched dks2 for a while... the DLC just came out though so I might pick up a copy of that and poke around.

Been playing ff13-2 on and off though, I didn't realize it was pretty much pokemon. :|

Got a new computer. So i've been playing Tropico 4 and Supreme commander. Getting Diablo 3 Ultimate evil edition to play with my friends soon.

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