One Yukkuri Place

A Fool's errand. What yukkuri should we put in the sim

Posted under General

The four commons are likely to be in the game, plus I really like the others you listed.

I will do my best to keep it simple. I would love to but I haven't received any form of contact from my teammate for almost two weeks now. I'd rather not have to do this all on my own.

I guess I for now unless my teammate strongly objects I will assume that we will be making a 2d game.

I will probably try working on the dialogue for the Yukkuri as well coming up with a few possible scenarios until my teammate contacts me again.

lonefool said:
They are devoted to three different parts of the game. The original is for trying to recruit people to help.

This one is about picking which yukkuri we are going to put in the game.

While the other one is for discussing what attributes we should put in the game, and what those attributes effect.

The reason that I separated them is because my teammate and I agreed that it would be less confusing and easier to manage that way.

I however am the one who looks after the forums and responds to comments.

My teammate says that he will supply me with the programs I need along with a possible third teammate. However I have not heard from my teammate in a long time though. Hope he is just really busy...

Hmmm, good luck with that...

Thanks, I am doing all this while trying to find a job, get a teacher to post my final grade for a class I took two semesters ago so I can see if I graduated, plus I am in-charge of the cooking and gathering the ingredients at my parents place. This only a few of the things I have to do... but I'm complaining and nobody likes that.

On a different note, I am trying to decide on possible hybrid Yukkuri for us to use. Whether it is the typical Yuka-chen, or something like a Iku-hina (or Hina-iku), I already have a few I've thought of. I may try to draw and post them but I would need to get a drawing tablet first and even then I am not that great an artist.

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