One Yukkuri Place

SimYukkuri

Posted under General

quasimoto said:
I would love to see some sort of training option, particularly toilet training the yukkuri. I know it's a lot to ask but every time i start a game up i feel the yukkuris aren't well behaved enough and theres poop everywhere so i end up killing them all within 5 minutes...

I added toilet option to v1.11. Please try it.
I plan to add the training feature related to the toilet.

PlasticShark said:
Making an account just for this!

Nice progress and I'm glad you're back.

Since you're taking assistance with the sprites I thought I'd pitch in a little, and some suggestions.

Thank you for the suggestions. I will try to implement them.

I checked the PSDs. Good work but i am really not used to work with so many layers. Ill try to do a Patchouli model this and next week to see how it goes.

I took a look at the PSDs to see if I could contribute too but it looks like I'd need a long time learning to maintain that style and quality you already have - it's very good.

If I could venture some suggestions, these would be the things I'd like most and that I think might be prioritized:

*Simple UI and Interface improvements.
-Improved clicking. Right now, actions done by clicking register on the Mouse-1-Up (release of left click) only if cursor hasn't moved since Mouse-1-Down. If you click and drag even one pixel before releasing, the click does not register. It's inconvenient in practice, especially with big herds and you are rushing to get things done. Maybe make it activate on any object or coordinate under the cursor on Mouse-1-Up regardless of where the cursor was when Mouse-1-Down was pressed.
-Sweep All Plates & Sweep All Poop buttons; While clicking constantly is how some games keep players engaged (like Farmville), I think it's worth considering this.
-Unify Sweep and Clean; have a single tool that will sweep poop and plates and clean yukkuri.
*Barriers; some simple straight line way to divide the yukkurarium into sections as a precursor to adding physical passable/impassable objects.
*Accessory-less yukkuri tolerate each other; I found it strange that they would lament their missing headpiece and lambast others for lacking it in one breath. Maybe as a precursor to a more complex "Opinion_Towards" system where each yukkuri can generate an opinion or attractive/repulsive rating on other yukkuri based on accessory, type, deibu-ness, cleanliness and so on.
*Permanent Surgeries: (IMO they should be permanent in the game context even if they might be fixable canonically)
-Burn feet; Stops that yukkuri's movement as a second method to control. The graphic would be simple. Right now they will all die of hunger but ways of saving them can be added later.
-Castration; Stops that yukkuri from breeding. No graphic needed.

Creticus said:
Is there an install order that must be followed? I don't see a Java file in the 1.11 release.

  • Go to http://sourceforge.jp/projects/simyukkuri/releases/
  • Under the heading "1.11" click on the link "SimYukkuri.jar". This will download a Java file named SimYukkuri.jar to your computer.
  • Locate SimYukkuri.jar in your download folder, and double-click on it.

Just looking at the code, it seems like many (all?) of the yukkuri now (always had?) more lines when they have an isRude tag. Presumeably they're amusing deibu lines all. Any mister out there that could translate?

I think it'd be amusing and adorable if there were premature yus in this. Aside from that, this is a pretty impressive project. :) I find it fun to just leave some yus alone with a seemingly endless supply of food and see what happens over time.

I'm really enjoying "flying in the sky." More gesture related features would be great, like if you shake them around when moving them they could say "Marisa is getting dizzy, ze!"

I already finished sketching my models for Patchouli, what parameters should i use for the psd? 16 bits? Im using already 512x512 so i need your input.

danogoat said:
I already finished sketching my models for Patchouli, what parameters should i use for the psd? 16 bits? Im using already 512x512 so i need your input.

Thank you for your cooperation.
The size is fine. If you paint it, please use RGB color and 8bits/channel for color mode, so called 'full color'.

Tweak said:
Perhaps something like the vibrator, but which ignores any existing mating bonds a yukkuri might have. Maybe like a drug?

Sorry for late response.
I modified the vibrator as breaking the mating bond. When you apply the vibrator for Yukkuri, the Yukkuri ignores the mating bond from v1.12.
Please try it.

I've noticed that mating causes hunger to the initiating yukkuri but not the targeted yukkuri except on first contact ie. getting pregnant. This does mean that repeated application of vibrator tends to make the initiating yukkuri kill itself rather than killing whomever said yukkuri targets and seems reversed from typical canon.

melooon said:
I've noticed that mating causes hunger to the initiating yukkuri but not the targeted yukkuri except on first contact ie. getting pregnant. This does mean that repeated application of vibrator tends to make the initiating yukkuri kill itself rather than killing whomever said yukkuri targets and seems reversed from typical canon.

Thank you for your comment.
Hunger to the targeted yukkuri did not cause when it is getting pregnant.
I changed this logic. Yukkuri can have multiple babies now. So, the targeted yukkuri gets hunger even if it is getting pregnant.
Please try new version.

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