One Yukkuri Place

The All-Purpose Yukkuri Game Thread

Posted under General

Eternity said:
Yes, with what might just be the simplest moon of any yukkuri game yet lol.

Still gonna demand Patchy and a translation.

Any luck translating the Baby Marisa or Mother Reimu games (links in OP)?

Looks like Baby Marisa game has been updated to .63.

0.63 changes
-You now can get a water bottle (choice five, first tab, third option). She looks so adorable when she's doing drink-drink.
-When she eats a lot, she'll lean back and show you her stomach. I think you're supposed to do something at that time, but I can't read moonrunes. Maybe she's just saying she ate a lot (happiness). The picture is called "manpuku".
-Looks like nothing inside the house has changed.
-Scolding her to make her poop in the tray didn't work, but she actually pooped after I smacked her, in the post-smacking animation. It's actually HARDER to potty train her now.
-Regardless of the graphic being in the files, a burnt-feet Marisa still won't reach for a cookie.
-Most adorably... if you hold a single cookie above her or away from her for too long, she'll get PISSED. And hold it close enough to her mouth, she'll open it in anticipation.

But you know what's unintentionally hilariously awesome?

Poor little Maricha NEVER HAS TO EAT TRASH AGAIN.

Because if you force Maricha to eat trash, you end up getting a game-breaking error message.

MAWICHA IS EASY MASTER HACKER!

Also, looking in the text file, it seems that somehow, you can enter your name in, and Mawicha will say your name sometimes! Anyone working on translating this stuff should try to figure out how to do that.

Hm... they came out with 063B yesterday. I wonder if that fixes cute Mawicha's master hacking.

EDIT: It did.

Updated

Found a game that's been in development for some time, linked off the shitaraba thread.

hxxp://ux.getuploader.com/yukkurikazoku/

Very language/dialogue heavy, so there's not much to be had unless you're a fluent reader.

concernedcitizen said:
Found a game that's been in development for some time, linked off the shitaraba thread.

hxxp://ux.getuploader.com/yukkurikazoku/

Very language/dialogue heavy, so there's not much to be had unless you're a fluent reader.

Seems to be some sorta training then selling game, like being a shop owner. It's interesting though I haven't a clue what I'm doing.

Bystander said:
Seems to be some sorta training then selling game, like being a shop owner. It's interesting though I haven't a clue what I'm doing.

It's also using the same music as the game with the family of Yukkuris.

Also, god damn I really want a translation of the Marisa game. Sometimes I wish I knew Japanese.

JohnMadden said:
It's also using the same music as the game with the family of Yukkuris.

Also, god damn I really want a translation of the Marisa game. Sometimes I wish I knew Japanese.

Well it's made in the same engine as the other game "Wolf RPG". As for the Marisa game unless Eternity or some other smart code monkey can pull some mojo-voodoo, then its not gonna happen. At least that was the general consensus that was arrived at unless I missed something.

Bystander said:
Well it's made in the same engine as the other game "Wolf RPG". As for the Marisa game unless Eternity or some other smart code monkey can pull some mojo-voodoo, then its not gonna happen. At least that was the general consensus that was arrived at unless I missed something.

Ah that makes sense for that really shitty music.

Yeah, so many games with moonrunes and the Marisa game is just a pain to implement english in the game. Poor Eternity, only guy around here with real coding experience.

I'm also interested in that Yukkuri family game. Is it possible for that to be translated and implement it into the game?

"Real coding experience" Heh... heh... yeah...

WolfRPG can be decompiled and edited actually, theres an editor out there that was made specifically to allow for porting Japanese games to english if they were coded in wolf. So if anyone would like to go do that, they can feel free to do so

Bystander said:
Well it's made in the same engine as the other game "Wolf RPG". As for the Marisa game unless Eternity or some other smart code monkey can pull some mojo-voodoo, then its not gonna happen. At least that was the general consensus that was arrived at unless I missed something.

Isn't WolfRPG the same engine as the one used in One Way Heroics, which is made by the guy who created said engine? Because damn, is that game fucking great.

Eternity said:
"Real coding experience" Heh... heh... yeah...

WolfRPG can be decompiled and edited actually, theres an editor out there that was made specifically to allow for porting Japanese games to english if they were coded in wolf. So if anyone would like to go do that, they can feel free to do so

I'll consider it, although I'm really lazy so if there's anybody else out there willing to do it I have no qualms with that.

Tinkered with the game a bit more.
Reimu's screen seems to be all dialogue. Don't know what Marisa's shop sells.

At the terrarium screen, z brings up the menu/accept, right click cancels menus and actions. If stress goes up to 60, yu becomes permanently uneasy and won't be sold for more than 100yen. A shithead can go for even less, or nothing.

Save and load functions on center-right under the stat-scrolling one.

Bottom right advances time between morning, noon, and night. Given actions will increase the number above your current yen, which in turn is deducted from your account with every turn. Run out of dough, game over.

Menu:
Park, City, Torture Box), Reimu's office, Marisa's shop, Pet Store
Note that in the City taking the Alices' hat gives you a random amount of money. Since you are not penalized if your terrariums are empty when time passes, you may exploit this without the amount decreasing for each repetition.

Command navigation is with the number keys and clicking with the mouse. Note that I've no translating capacity and simply am guessing what they are based on results.

Terrarium
1-1: Pet
1-2: Pick Up (neither will work on a crying/stressed yu)

2-1: Sweet Food
2-2: Normal Food
(Once per time of day. Can't seem to feed at night. Take heed of this because some yus will get anti-syndrome in the next phase.)

3-1: Hang
3-2: Hang over Candle (may burn feet or whole with more clicks)
3-3: Plug Mamumamu/Anyaru. Can be done during the hangings. Doing this to the stalk baby when still in the city will simply impale it.

4-1: Scold?
4-2: Remove/Burn Accessory
4-3: Flick?
4-4: Shave head.

5: Sell

Park/City
1: Take (Can't take the adults, and doesn't seem able to transfer already tortured kos. Note different qualities between where you take a yu from. City has random money.)
2: Scold?
3: Accessory/Burn
4: Flick?
5: Grab/Burn Feet/Burn Whole
6: Plug Mamumamu
7: Shave head

Pet Store Display/Cases require you to be able click the yellow bit as it either moves or blinks on the side of the screen. You get a few chances before auto-exiting. I think one of Marisa's shop items allows access to the cases.

1: Take
2: Accessory/Burn
3: Grab/Burn Feet/Burn Whole
4: Shave

Selling immediately after first feeding generally seems to yield the most money for me, which is 500 yen.
EDIT: Whoops, should've known better since this is an abyuse game. I've managed to edge them up to around 70 stress for 700 yen so far.
Also, I don't think there's supposed to be any potty training.

Updated

concernedcitizen said:
Also, I don't think there's supposed to be any potty training.

I'm already angry and I didn't even pass the first screen after reading this part.

rurune said:
Isn't WolfRPG the same engine as the one used in One Way Heroics, which is made by the guy who created said engine? Because damn, is that game fucking great.

I'll consider it, although I'm really lazy so if there's anybody else out there willing to do it I have no qualms with that.

Took a little look and fiddle but with out knowing any Japanese I'm sorta lost on the translating and for some reason I can't copy paste the text out of this program,(comes out garbled, only program that does this and I'm to lazy to fix it right now) so I can't even machine translate/post text here for competent folks to help out with. so instead here is a 7-zip with the English Wolf RPG and a decrypted & extracted database from 3.3ver of the "Shop Game". Just run editor202aENG_v0025 ignore the warnings and take a crack at it. If folks want I'll post a similar one for the mother Reimu game.

http://www.mediafire.com/download/folp423m4gip1a7/Wolfgame.7z

Password on the archive is " yugyaku "

Good luck.

on the Yukkuris stats, anyone have an idea what the number above stress does?

Edit: Actually, I could use a translation of all the stats >.<

Updated

Out of curiosity, is there a yukkuri tower defense game? They just seem overly ripe for it.

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