I really wasn't expecting something this deep, intricate and engrossing for a mob game. I've been puttering around in-game for hours, and there's so much to do here. You can head into the forest, catch yukkuri (graded by rank--niceheads tend to be A or higher, but I've caught an A alice that was pretty shithead), keep them at home to raise as pets and/or breed, sell them at the yukkuri shop (where you can also buy yukkuri if you prefer), abuse them in many, many ways, or just kill them outright (would be nice if you are given many options to hurt or squash yukkuri though, but that's probably for future updates)... the list is endless.
Or you can even just wander around aimlessly as I did and poke around the game to see new features, like the yukkuri food stall, much recommended for the discerning yukkuri gourmet (I hope the programmer/s will be adding more entries to the menu, the fact that they're very detailed is a nice touch).
It's rather humbling that indie gaming is so unappreciated and ignored by the mainstream: the framework of this extremely niche raising simulation game alone can easily rival even AAA game companies' efforts. I for one have the site bookmarked in case of future updates.
I really, really adore the dynamism in this page. The flowing lines denoting a sense of movement and the skewed perspective views exaggerating depth in action shots should be studied by comic artists regardless of genre.
gay-pants said: Does anyone else get tired of seeing Alices always depicted as shithead rapists?? I want to see someone draw a cute and precious angel of an Alice that is incapable of wrongdoing.
moi86 said: Theres a few, its just easier to see an Alice as a raper, just as its easier to see a flandre as a predator
Also, the times when an alice was a nicehead, it didn't end well: post #32692