This is the official SimYukkuri Development and Release Thread
SHITARABA EDITION STUFF - Currently Under Development
Developed 99.99% by japanese developers, I'm just working off of it as a new platform for future revisions. Alot of the stuff implemented is relatively complex compared to what was possible with the previous editions. Additionally, its much more modular, so all future updates will likely be to this edition.
Reimu, Deibu, Chen, Ran dialog added.
Marisa has over 1000 lines of english dialog.
Alice is using Baronminds translation template.
Select option added
Sidepane width increased; should mitigate resolution problems
Identical to June Shitaraba
Diffuser and Orange Pool menus translated
More refinements to UI
More of Marisa's dialog translated
Season Cycle ported and implemented
Wetness system ported, but not visible yet.
Wetness time reduced to 20 seconds from 30
Soak Counters burnfeet
Using a negative multiplier is liable to mess with the daycycle jpeg. It only appears in a corner. Not a major issue, as even at 2880x1800 sprites are still fairly well sized without multiplier use.
Theres absolutely no reason to use bilinear interpolation. Not really a bug, but I think they went a bit overkill on graphics options with this release.
Resolution options suck. Blame japan's shitty computer monitors.
Context menu still in moonrunes
On some resolutions half the menu gets cut off: MITIGATED
Attempting to remove a Sui by clean individual when a yukkuri is on top of it results in a crash.
CURRENTLY IN PROGRESS
Finish Marisa's Dialog - 35%
Finish Meiling's Dialog - 50%
Implement Seasonal Cycle - 50%: Portable
Implement Wetness - 50%: Portable
Add missing tools and options - 35%: Some portable
WHERE YOU CAN HELP:
Translations for anything still in moonrunes
Melting/ed sprites for newly added yukkuri
Improved sprites for yukkuri with shitty ones
Post nonsense to motivate me to stop taking it easy
IN REGARDS TO TRANSLATING DIALOGUE
Consistency is more important than literal translations. Try to keep slurring legible and consistent across age groups. For example Marisa baby always slurs as "Mawisha", child slurs as "Maricha" adult is just "Marisa." Is this canon? No, but it gives a quick sense of whose talking based on the slurring and makes things alot easier on the eyes. It also provides a baseline for writing new dialogue. The . same approach should be taken towards ALL dialogue. for example, a baby marisa will say Shdop, whereas a child says Shtop. With all similar dialogue, the child will use "T" correctly whereas the baby slurs with "D."
Old release is Shitaraba 1.0e
-Most menus should be translated to the best of my understanding. (Yuunbas have one line that I dont understand)
-All dialog is still in japanese
-Ampoules moved to seperate menu
-Daycycle cleaned up
-Seasonal cycle implemented. Please use Field mod, default or house to see this. If you get weird graphics on startup, you probably picked an incompatible modpack.
-All code for melting, burning etc in place. Just triple checking compatability, implementing timers and loops and importing sprites.
-Select Yukkuri option added
OYP EDITION STUFF:
A link to the current version will be posted only here starting with version 2.41
-Current balance/last transaction information temporarily hidden, dont worry about it, da ze!
-Yukkuri origin and environment arent properly setup yet, for next release!
-Broke cleanall function - FIXED
-Stalks still permanent - eh
-Fixed babies falling to death - BROKEN KIND OF
-Started to add supershithead cannibalism, -LIMITED ATM
-Inject Anko creates a super shithead, for testing purposes, will be removed later. - REMOVED
-Patchy sprites were not setup yet- done
-Saving is possible, within very limited circumstances, but you can definitely save with yukkuris. Id advise removing all toilets,beds etc though. Food might be ok, but Id highly advise just leaving yukkuri when you save.
Changelog for 2.45:
-Water Calculations fixed (?)
-Pet and Hammer now elicit more reactions depending on type and on age and rudeness
-Added a ton of dialog!
-Implemented system to differentiate yukkuri types.
-Slightly randomized attitude types at birth
-Nicehead Ko's and Babies no longer feat petting
-Steam effect from onFire and isImmersed
-badge sprites present, needs effects, boolean and dialog. Only gold will show up in game for now because testing.
Stress doesn't decrease properly
Plans for next major release (.250)
-Accessory stealing by shitheads -IN PROGRESS
-Cannibalism of living babies/kos by adult shitheads -IN PROGRESS, CODE JUST NEEDS A LITTLE MORE REFINEMENT
-Simpler and more straightforward to train/untrain
-Badge System -CODE PLANNED, NEED SPRITES
-Implement fire -PARTIALLY DONE
+Can set yukkuris on fire, spreads on contact, causes darker skin tone, damage etc -PARTIALLY DONE, NEED OVERLAYS
+Intelligent yukkuris seek water when lit on fire -DONE
-Fix death sprites (all deaths revert to crashed for some reason) -CURRENT GOAL, MOST IMPORTANT
Updated by Sukuna