Like the first game, I don't care much for the illusion of choice. I loaded poweryoga's game, killed three yukkuri near a road block, and go into a tunnel. "Ooh, I get to kill a china!". Nope, you wait for it to sleep and move it. Then I see a Malice family. The adults get crushed and instead of getting to murder koAlice, I take it. Bull-fucking-shit. I dunno. Maybe it's awesome if you understand moonrune, but I find it kinda lame. Thank the old-ones for the shift key though.
It's based on the RPG-maker model. And yes, the game is a lot more entertaining when you can read moonrunes. Like any RPGs, if you can't read the text the game is a lot less fun. There's not much to do in the game though.