One Yukkuri Place

Simyukkuri Ideas :'D

Posted under General

The pool is for Bathing, so maybe they should say something like.

Adult
Yukkuri: Is doing clean clean.
2: Bathing cute babies.
3: A clean Yukkuri don't catch mold.
4: Mr.Baths are so easy!.
Kos.
Cute "XXXX" is taking a bath.
Water is so easy.
Doing happy pee! ...

About the pool, for example Parents could move the babies to the pool to clean them as a second option for prevent mold.

So now that I've actually downloaded this

How exactly do I play it? It's just a folder inside a zip file...

Updated

Is it possible for the game to know where your cursor is at? From the Hammer option it gives me the impression that it does.

If that's the case, would it be possible for the yukkuri to go towards the cursor if he likes you and you have the Pet option on?

Would be cute.

danogoat said:
Is mimisuke still around?

mimisuke was busy to work on it, long ago. Maybe still busy?

PlasticShark said:
It's just a folder inside a zip file...

it's a jar file, not a zip file...

Updated

I'm the only person working on this codewise atm.

It should be downloading as a .jar, if not, rename it to .jar and execute it.

Remilia is completely unimplemented and is really just a placeholder, honestly, if anyone makes up all the proper sprites for a Sanae or something Ill just replace her and readd her properly later.

The pool is actually orange juice thing is already fixed, I just forgot to get rid of a bit of redundant code, it will be fixed in the next copy.

Yes the yukkuris can know where the cursor is.

I'll add any dialog you guys want if you actually put it in the right format. Literally just copy paste it into the format Betsy was using. Saves me a ton of time so I can work on actually difficult things.

Yes madness (defined ingame as uneasyness) is going to be added in the near future, as a side effect of drugs, stress, or both!

EDIT:
If someone implements "dissolving in water sprites, preferably 2 leading to a death sprite" i can implement it straight away.

Updated

I should have some time to do more dialogue this evening-ish-- going to re-read & do a better job of keeping the slurring consistent!

Maybe add in comments about their new home & owner, based on polite/rudeness?

Can you generate a Pastebin (heh) to see the full dialogue or something we could work on it together.

Theres not really any way to do something like that, because the dialogue is unique to each yukkuri, and the formatting would get broken in pastebin. I'll post a txt with some samples and explanations of how to write the dialogue

Patchy w/o accessory died and produced a dead body with accessory.

Is this intended or is it because Patchy's current sprite is an import from the other modded version that was also incomplete/bugged

edit: to be more precise, ko and baby die to the left and with hats on if you take out the accessory, they were facing right previously. Giving it back turn their bodies into the 'smashed' state (this was further tested with a hammer)

also:
Burning Patchy's (adult) feet gave me Marisa dialogue

>burning remilia's feet
top kek

Updated

#imported version problems

It's because we didnt have any proper sprites for her, so it was better that it make no sense than having the game crash anytime a patchy died.

Remilia is unimplemented and has placeholder dialogue/sprites

I kind of just copy pasted alot of dialogue between everyone to get the game to compile so i could test actual mechanics, I have to go back and fix all that. (Will run into alot of crashes if dialogues dont match.)

For anyone planning to contribute art assets, heres a super brief overview of whats needed/where to put it
http://www.mediafire.com/view/hy80dgceb037rq1/fordanogoat.png

Marisa's dialogue tree, everyone else has roughly matching ones
http://pastebin.com/aKN4YB1T

Current Changelog for next revision:
Implementing better remilia hunting behavior.

Updated

Drugged Marisa flapped, wet herself, and laughed at the same time.

Then died.

Have I mentioned how much I love that particular option?

In the new version they now have a small chance to go on a yukkuricidal rampage while screaming about monsters :D

Its the braids, its definitely the braids, nicehead families are just so much cuter now. Well, until the father Marisa gets into the prescription cabinet and went around imagining monsters and eating all the children while Reimu cried over the corpses :/

What program are the sprites made or edited in? Photoshop? It would be good if we could make some kind of template.

they're just png's, you can use literally anything besides ms paint. For just quick additions I use Paint.net, photoshop is definitely a better quality alternative though. To view the templates, simply download a copy of the jar, rename it from rev285.jar to rev285.zip and extract it
then just look inside the images folder!

Also, ten minutes to next version!

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