One Yukkuri Place

SimYukkuri

Posted under General

Loving the latest update with mold and premature/retarded yukkuri, and the improvements to setting barriers are also fantastic. I've noticed a quirk though: yukkuri without their accessories on, including premature yukkuri, are unaffected by the vibrator. I'm not sure, but I think lack of an accessory prevents yukkuri from wanting to refresh at all. Most premature yukkuri seem to be rapists, yet I haven't seen a single one try to refresh at any age.

I was able to confirm that immature yukkuri result when breeding moldy yukkuri.
Also, other yukkuri - including the parent - will almost immeadiately jump mishapen yukkuri.

I find that makes raising them virtually impossible, because even when I'm able to rescue them they'll probably die soon from mold, since no one else is there to clean them and dirty yukkuri get moldy very quickly.

In fact, the mold develops so quickly, that even in a small partition with several adults, younger yukkuri will develop mold because they aren't getting cleaned up in time.

My suggestions:
1)Slow down the spread of mold
2)Reduce aggression against immature yukkuri or tie it to the 'Rude' stat.
3)Give cleaning higher priority.

You can protect immature yukkuri by removing accessories from healthy ones as accessory-less yukkuri no longer attack each other.

It seems immature yukkuri will eat poop without hesitation as well which is convenient. In fact they can chomp up even a large poop in a single bite - I'm not sure if that's been the case for any yukkuri eating poop. A hammer shot to a grown immature will cause it to poop as normal upon which it will eat its own poop rather than run which is remarkably collected of it. However, they do need to be aggressively and manually cleaned or else they'll be overcome by mold. Grown immatures appear able to take care of themselves though.

There are two things though, the first is I haven't yet noticed the immatures sleeping naturally though they CAN be put to sleep with lemon-pop. The other is that since they never have accessories they cannot be affected by the vibrator. Unless they naturally go into refresh mode it would seem 'Rapist' is a redundant tag on them.

EDIT: I've now got a squad of painstakingly cleaned and raised buri's. I'm now testing them in isolation with no food whatsoever to confirm whether it's possible to have perpetual motion.

EDIT 2: I can't seem to get the colony to *completely* self sustain but it does come pretty close. Incidentally, they can be bred by crossing with another yukkuri resulting in a litter with a 50/50 split as per usual rules.

Updated

I gotta say, this mold is overbearing. I'll have two Yukkuri give birth to like 30 total and then suddenly 1 has mold and they're all suddenly doomed.

I haven't had much difficulty with the mold myself. I mean it does spawn on dirty yukkuri fairly quickly but I just hammer the infected for food or isolate them.

Well well. I was just experimenting around with a group of Alices to see how big a population I could get before I'd be unable to deal with mold, and one of them just refreshed its own ko to death the very moment it was born. Looks like in my experiment I found that the birthkill tag can apply to some instances of this simulator.

I feel like I might just not be seeing an option, but is it possible to make the "pick up" and "move" options separate? As it is, I can only move Yukkuri left and right. Say I make a barrier in the top right corner for moldy Yus. There's a moldy Yu in the bottom left corner. I can't move it to where I want it to be until it moves itself to the top of the room.

NoisyNoisy said:
I feel like I might just not be seeing an option, but is it possible to make the "pick up" and "move" options separate? As it is, I can only move Yukkuri left and right. Say I make a barrier in the top right corner for moldy Yus. There's a moldy Yu in the bottom left corner. I can't move it to where I want it to be until it moves itself to the top of the room.

You can move yukkuri at any time now by using the right mouse button, regardless of what tool/function you have selected.

DosuKoyukkuri said:
Well well. I was just experimenting around with a group of Alices to see how big a population I could get before I'd be unable to deal with mold, and one of them just refreshed its own ko to death the very moment it was born. Looks like in my experiment I found that the birthkill tag can apply to some instances of this simulator.

Rapists rape anything, even babies. Sex causes 60% hunger in adult Yukkuris (who receives the sex) while Yukkuris who do the screwing only get 30% hunger. That also converts directly into damage if hunger is 100% or reaches 100%. So, for Koyukkuris, receiving sex is the death sentence since they're health and hunger are significantly smaller in capacity than adults.

NoisyNoisy said:
Oh! This is much easier, thank you for letting me know! I feel a little silly now...

Took me a while to figure it out myself. I was only a few minutes away from asking about it here before I sort of stumbled on it.

Mariodante said:
Rapists rape anything, even babies. Sex causes 60% hunger in adult Yukkuris (who receives the sex) while Yukkuris who do the screwing only get 30% hunger. That also converts directly into damage if hunger is 100% or reaches 100%. So, for Koyukkuris, receiving sex is the death sentence since they're health and hunger are significantly smaller in capacity than adults.

Health does seem to vary a bit between yukkuri, with some being heartier than others. A particularly strong koyukkuri can potentially survive refreshing and even give birth. I actually had a ko-Reimu survive getting raped by an adult Alice, and give birth to a rapist ko-Alice, who then raped said ko-Reimu to death.

Conversely, I've seen koyukkuri give birth to non-raper children, and actually be able to provide care. Kinda weird watching a koyukkuri that doesn't know how to clean itself doing lick-lick for its own infant offspring. Makes sense for an older child that can keep itself clean though.

EDIT: After further experimentation, it seems that a ko-Marisa who gave birth to a non-raper Alice is growing slower than her child. The baby Alice grew to child state, while the parent Marisa is still a ko. I also have the opposite situation in the same save file, with a parent ko-Marisa giving birth to an Alice, and growing to childhood before her baby did.

Updated

Marisas do have more health than other Yukkuri, so I'm not surprised they survived the rape. Now that I think about it, most dead rape victims I see are koreimus and koalices.

I really think the mold is too frequent. Like, a pen full of shit and dead Yukkuris, I could see mold, but when I'm just chilling with all these babies and only have 2 adults and I don't feel like cleaning constantly, suddenly 1 is infected and they're all doomed within just 5 minutes time. Maybe there should be stricter standards as to how mold grows? What about Yukkuri being hostile/wary of moldy Yukkuri?

Mariodante said:
I really think the mold is too frequent. Like, a pen full of shit and dead Yukkuris, I could see mold, but when I'm just chilling with all these babies and only have 2 adults and I don't feel like cleaning constantly, suddenly 1 is infected and they're all doomed within just 5 minutes time. Maybe there should be stricter standards as to how mold grows? What about Yukkuri being hostile/wary of moldy Yukkuri?

Hey, so luckily it turns out someone updated the 1.12beta today, very recently, and I'm playing it right now and the mold has been heavily toned down; it doesn't start quickly nor does it spread easily. Parent Yukkuri clean their children frequently as hell with lick-lick.

Mariodante said:
Hey, so luckily it turns out someone updated the 1.12beta today, very recently, and I'm playing it right now and the mold has been heavily toned down; it doesn't start quickly nor does it spread easily. Parent Yukkuri clean their children frequently as hell with lick-lick.

Yep, mold is a lot less likely to strike now. At first I thought they now needed to have 50% damage or greater, but now I think that might just make infection more likely, instead of being necessary to happen at all, as I'm seeing dirty but otherwise healthy yukkuri catching it now and then. Overall it's a lot more reasonable.

Also, pregnant yukkuri with 50% damage or greater seem to have a high likelyhood of stillbirths now (whether this damage is accrued before they become pregnant or during the pregnancy doesn't seem to matter). A rather nice touch!

EDIT: Direct physical contact via rub-rub/lick-lick doesn't seem required to spread mold. I saw mold "jump" from an infected adult Reimu to a child, when the child was about one body-length away, and separated by a barrier. I've also seen a perfectly clean, healthy yukkuri on the opposite side of the playspace from a moldy yu suddenly catch it, with no previous physical contact.

EDIT 2: Has anyone else noticed that certain yukkuri seem especially motherly? I have a wasa-Reimu that will clean up dirty koyukkuri that aren't her own children. Won't rub-rub or lick-lick (except to clean them), but she makes for a great foster mother. Hell, she doesn't even try to attack premature yukkuri. Dunno if this is confined to Reimu or not. Thinking about it now, and I recall I might have had an Alice who behaved similarly.

Updated

It seems that yukkuri can subsist almost indefinitely on their own poo-poo in the current version.
I left about two dozen adults without food for a few hours and they're still alive afterwards.
EDIT:
Which is no surprise when you consider that the Shit meter rises about seven times faster than the Hunger meter.

Updated

Tweak said:
New version was uploaded today! Any obvious changes, or just some fixing/streamlining?

Hi,
The version uploaded last night is just for fixing bugs. Version 1.12 has completed yesterday by this. I will start 1.13.
Thanks.

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